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		<title>Think Different</title>
		<link>http://dduri.net/blog/</link>
		<description>비행기도 날 때보다는 땅에 있을 때가 안전하지. 그래도 날아야 비행기지 !!</description>
		<language>ko</language>
		<pubDate>Fri, 11 May 2012 10:14:45 +0900</pubDate>
		<generator>Textcube 1.7.8 : Con moto</generator>
		<image>
		<title>Think Different</title>
		<url>http://dduri.net/blog/attach/1/1041159376.jpg</url>
		<link>http://dduri.net/blog/</link>
		<width>328</width>
		<height>246</height>
		<description>비행기도 날 때보다는 땅에 있을 때가 안전하지. 그래도 날아야 비행기지 !!</description>
		</image>
		<item>
			<title>[Android] BitmapFactory.decodeStream 버그</title>
			<link>http://dduri.net/blog/entry/Android-BitmapFactorydecodeStream-%EB%B2%84%EA%B7%B8</link>
			<description>&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;BitmapFactory Class에서 Stream을 읽어오는 기능을 하는데, Stream을 다 읽어 오기전에 연결을 다 끊어 NULL을 반환할 경우가 있다. 아래 처럼 하면 해결 될 듯..HttpGet httpRequest = null;URL url = new URL(CommunicationManager.getUrlEncode(url));httpRequest = new HttpGet(url.toURL());HttpClient httpclient...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/Android-BitmapFactorydecodeStream-%EB%B2%84%EA%B7%B8&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Etc</category>
			<category>android</category>
			<category>bug</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/848</guid>
			<comments>http://dduri.net/blog/entry/Android-BitmapFactorydecodeStream-%EB%B2%84%EA%B7%B8#entry848comment</comments>
			<pubDate>Sat, 29 Jan 2011 09:37:40 +0900</pubDate>
		</item>
		<item>
			<title>GObject 객체 지향 프로그래밍 (4)</title>
			<link>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-4</link>
			<description>&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;table width=&quot;200&quot; height=&quot;200&quot; align=&quot;right&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;background-image:url(); background-repeat:no-repeat&quot;&gt;
    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;객체 속성 정보 얻기EdcHost 객체의 속성 정보를 실행 중에 얻어볼까 합니다.왜 또 갑자기 불필요한 예제를 꺼내냐고 물어보실 분이 있을 것 같아 말하자면, 가끔 요긴한 경우가 있기 때문입니다. 예를 들어 EdcHost 객체를 상속받은 EdcHostDoosan, EdcHostKia, EdcHostLitte 객체가 여러 개 존재할 경우, 이 객체들은 EdcHost의 공통 속성 뿐 아니라 본인의 속성도 따로 가집니다. 이러한 여러 객체를 관리할때,...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-4&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Etc</category>
			<category>glib</category>
			<category>gobject</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/847</guid>
			<comments>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-4#entry847comment</comments>
			<pubDate>Fri, 14 Jan 2011 12:02:10 +0900</pubDate>
		</item>
		<item>
			<title>GObject 객체 지향 프로그래밍 (3)</title>
			<link>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-3</link>
			<description>&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;table width=&quot;200&quot; height=&quot;200&quot; align=&quot;right&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;background-image:url(); background-repeat:no-repeat&quot;&gt;
    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;속성 (Properties) 추가하기이제, GObject 속성(properties) 기능을 추가하려고 하는데, 왜 쓸데없이 일을 만들어서 하냐고 물으면 할 말이 있어야할 것 같아서, GObject 속성의 특징을 요약해 봤습니다.단일 API로 모든 속성 값을 얻어오거나 변경하기속성 변경시 자동으로 호출되는 함수 등록하기 (시그널 이용)실행 중에 속성에 대한 정보 얻어내기물론 이미 많은 언어와 라이브러리가 그 이상의 기능을 지원하기도 하고, 일정 능력...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-3&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Etc</category>
			<category>glib</category>
			<category>gobject</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/846</guid>
			<comments>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-3#entry846comment</comments>
			<pubDate>Fri, 14 Jan 2011 12:01:19 +0900</pubDate>
		</item>
		<item>
			<title>GObject 객체 지향 프로그래밍 (2)</title>
			<link>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-2</link>
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    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;이 글의 대상은 한 번이라도 GTK+ / GLib 라이브러리를 사용한 경험이 있는 개발자입니다. 그래서 정말로 기초적인 내용은 피하고 있습니다.접근자 (Accessors)소프트웨어 공학에서 모듈이나 객체 설계시 기본적으로 강조하는 정보은닉(information hiding), 캡슐화(encapsulation), 결합도(coupling) 등과 같은 개념에 의하면, C 언어처럼 구조체의 필드 변수를 외부로 직접 공개하는 건 좋지 않다고 합니다. 그리고...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-2&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Etc</category>
			<category>glib</category>
			<category>gobject</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/845</guid>
			<comments>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-2#entry845comment</comments>
			<pubDate>Fri, 14 Jan 2011 12:00:15 +0900</pubDate>
		</item>
		<item>
			<title>GObject 객체 지향 프로그래밍 (1)</title>
			<link>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-1</link>
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&lt;/script&gt;&lt;table width=&quot;200&quot; height=&quot;200&quot; align=&quot;right&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;background-image:url(); background-repeat:no-repeat&quot;&gt;
    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;GTK+, Clutter 등과 같은 라이브러리는 C 언어로 구현되었지만 객체 지향 개념을 충실히 따르고 있는데, 그 중심에는 GLib 라이브러리의 GObject가 있습니다. 따라서 이러한 라이브러리를 제대로 이해하고 사용하려면 필수적으로 GObject 개념을 잘 이해하고 있어야 합니다. 그런데, 생각보다 GObject 객체는 이해하기 어렵습니다. 이해하더라도 이를 응용하려면 그만큼 시간이 또 필요합니다.그래서 이번 글을 시작으로 GObject 라이...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-1&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Etc</category>
			<category>glib</category>
			<category>gobject</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/844</guid>
			<comments>http://dduri.net/blog/entry/GObject-%EA%B0%9D%EC%B2%B4-%EC%A7%80%ED%96%A5-%ED%94%84%EB%A1%9C%EA%B7%B8%EB%9E%98%EB%B0%8D-1#entry844comment</comments>
			<pubDate>Fri, 14 Jan 2011 11:57:30 +0900</pubDate>
		</item>
		<item>
			<title>Inotify 기능</title>
			<link>http://dduri.net/blog/entry/Linux-inotify-%EA%B8%B0%EB%8A%A5</link>
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    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;inotify란? inotify는 리눅스 커널 기능으로 파일 시스템을 감시하고 있다가 삭제, 읽기, 쓰기, 심지어 unmount 연산에 이르기까지 관련 사건을 기다리는 응용에 즉시 경고를 준다. 세부 기능으로 파일 시작과 목적지를 파악해 이동까지도 추적이 가능하다.디렉토리에서 생성, 삭제, 변경 사건을 감시하는 예제#include &amp;lt;stdlib.h&amp;gt;#include &amp;lt;errno.h&amp;gt;#include &amp;lt;sys/types.h&amp;g...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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src=&quot;http://pagead2.googlesyndication.com/pagead/show_ads.js&quot;&gt;
&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/Linux-inotify-%EA%B8%B0%EB%8A%A5&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Etc</category>
			<category>inotify</category>
			<category>LINUX</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/843</guid>
			<comments>http://dduri.net/blog/entry/Linux-inotify-%EA%B8%B0%EB%8A%A5#entry843comment</comments>
			<pubDate>Tue, 02 Nov 2010 10:11:15 +0900</pubDate>
		</item>
		<item>
			<title>[C언어] filelist 가져오기</title>
			<link>http://dduri.net/blog/entry/C%EC%96%B8%EC%96%B4-filelist-%EA%B0%80%EC%A0%B8%EC%98%A4%EA%B8%B0</link>
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    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;Coding ls CommandUnix 에는 ls 라는 명령어가 있다. 해당 디렉토리의 파일 목록을 보는 명령어 인데 이런 기능을 가지는 프로그램을 짜보자. 우선 필요한 함수를 설명하고 간단하게 짜보고 다시 기능을 추가하기 위한 함수를 설명하고 추가하여 짜보고 하는 형식을 사용하겠다.Test 1ls 의 기본 기능은 파일들의 이름을 나열하는 것이다. 이를 구현하도록 한다. 우선 해당 디렉토리를 열고, 읽고, 닫는다. 그러기 위해서 디렉토리 포인터가...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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			<category>Source</category>
			<category>c언어</category>
			<category>filelist</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/842</guid>
			<comments>http://dduri.net/blog/entry/C%EC%96%B8%EC%96%B4-filelist-%EA%B0%80%EC%A0%B8%EC%98%A4%EA%B8%B0#entry842comment</comments>
			<pubDate>Thu, 30 Sep 2010 17:12:26 +0900</pubDate>
		</item>
		<item>
			<title>[Android] WebView에서 Progress Bar 표시하기</title>
			<link>http://dduri.net/blog/entry/Android-WebView%EC%97%90%EC%84%9C-Progress-Bar-%ED%91%9C%EC%8B%9C%ED%95%98%EA%B8%B0</link>
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    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;// Let&#039;s display the progress in the activity title bar, like the // browser app does. getWindow().requestFeature(Window.FEATURE_PROGRESS); webview.getSettings().setJavaScriptEnabled(true); final Activity activity = this; webview.setWebChromeClient(new...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/Android-WebView%EC%97%90%EC%84%9C-Progress-Bar-%ED%91%9C%EC%8B%9C%ED%95%98%EA%B8%B0&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Source</category>
			<category>android</category>
			<category>progress</category>
			<category>안드로이드</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/841</guid>
			<comments>http://dduri.net/blog/entry/Android-WebView%EC%97%90%EC%84%9C-Progress-Bar-%ED%91%9C%EC%8B%9C%ED%95%98%EA%B8%B0#entry841comment</comments>
			<pubDate>Sat, 25 Sep 2010 14:32:02 +0900</pubDate>
		</item>
		<item>
			<title>[Linux] 내 ip를 가지고 오는 소스</title>
			<link>http://dduri.net/blog/entry/Linux-%EB%82%B4-ip%EB%A5%BC-%EA%B0%80%EC%A7%80%EA%B3%A0-%EC%98%A4%EB%8A%94-%EC%86%8C%EC%8A%A4</link>
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    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;#include &amp;lt;stdio.h&amp;gt; #include &amp;lt;stdlib.h&amp;gt; #include &amp;lt;string.h&amp;gt; #include &amp;lt;ctype.h&amp;gt; #include &amp;lt;sys/types.h&amp;gt; #include &amp;lt;sys/ioctl.h&amp;gt; #include &amp;lt;sys/socket.h&amp;gt; #include &amp;lt;netinet/in.h&amp;gt; #include &amp;lt;arpa/inet.h&amp;gt; #in...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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&lt;/script&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://dduri.net/blog/entry/Linux-%EB%82%B4-ip%EB%A5%BC-%EA%B0%80%EC%A7%80%EA%B3%A0-%EC%98%A4%EB%8A%94-%EC%86%8C%EC%8A%A4&quot;&gt;글 전체보기&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;</description>
			<category>Source</category>
			<category>ip</category>
			<category>LINUX</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/840</guid>
			<comments>http://dduri.net/blog/entry/Linux-%EB%82%B4-ip%EB%A5%BC-%EA%B0%80%EC%A7%80%EA%B3%A0-%EC%98%A4%EB%8A%94-%EC%86%8C%EC%8A%A4#entry840comment</comments>
			<pubDate>Fri, 24 Sep 2010 09:27:42 +0900</pubDate>
		</item>
		<item>
			<title>Linux에서 Media Streaming 서버</title>
			<link>http://dduri.net/blog/entry/Linux%EC%97%90%EC%84%9C-Media-Streaming-%EC%84%9C%EB%B2%84</link>
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    &lt;tr&gt;
        &lt;td valign=&quot;top&quot; style=&quot;padding-top:0px; padding-left:5px;&quot;&gt;        &lt;/td&gt;
    &lt;/tr&gt;
&lt;/table&gt;리눅스 환경에서 Media Streaming 하는 서버들 입니다.1. Real (Helix) Streaming Server2. Apple의 Darwin Streaming Server (http://developer.apple.com/darwin/projects/streaming/)3. ffmpeg (http://ffmpeg.sourceforge.net)을 이용한 ffserver ,VideoLan4. WMA 파일 스트리밍 가능 gini (http:/...&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
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			<category>Server</category>
			<category>streaming</category>
			<author>(dduri)</author>
			<guid>http://dduri.net/blog/838</guid>
			<comments>http://dduri.net/blog/entry/Linux%EC%97%90%EC%84%9C-Media-Streaming-%EC%84%9C%EB%B2%84#entry838comment</comments>
			<pubDate>Tue, 06 Jul 2010 09:57:18 +0900</pubDate>
		</item>
	</channel>
</rss>

